#pragma comment(lib , "dll.lib")
#include "Packet.h"
#include "Channel.h"
#include <stdio.h>


///////////////////////////////////////////////////////////////
typedef struct MemberInFo
{
 char *Id;
 char *Pass;
 char *Name;
 int Idlen;
 int Passlen;
 int Namelen;
 int C_Port;
 int SmsPort;
 int FilePort;
 LONG C_Ip;
}MemberInFo;

MemberInFo * member = new MemberInFo();

////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////

void Load(); //Log서버 초기화 후 대기
DWORD WINAPI Send(LPVOID temp); //Login 과 Logout에게 DB서버 정보 전송

void LoginReq(Packet * pack, MsgHead msg, SOCKET sock_Log, SOCKET sock_Db);
void LoginPack(SOCKET sock_Db); //로그인 팩
void LoginUnPack(Packet * pack); //로그인 언팩

void LogoutReq(Packet * pack, MsgHead msg, SOCKET sock_Db); 

int SearchAck(SOCKET sock_Log); //DB로부터 값을 받아서 리턴
void SetState();    //아이디가 있을경우 State 서버로 회원포트정보 등 전송
void SendState(Packet *Pack); //State 서버 초기화

///////////////////////////////////////////////////////////////////

 

int main()

 WSADATA wsaData;
 WSAStartup(MAKEWORD(2,2), &wsaData);
 
 
 
 AllocConsole();
 freopen("conout$","wt",stdout);

 while(1)
 {
  Load();
 } 


 WSACleanup();

 
 delete member;

 return 0;
}


void Load()
{
 DWORD ThreadID;
 SOCKET sock_Log = OpenSocket(LOGSV_IP_ADDR, S_LOG);
 SOCKADDR_IN clientaddr={0,};
 int len = sizeof(clientaddr);
 
 
 SOCKET dosock;

 while(1)
 {
  printf("대기중\n");
  dosock = accept(sock_Log,(SOCKADDR *)&clientaddr,&len); 
  CloseHandle(CreateThread(NULL,0,Send,(LPVOID)dosock,0,&ThreadID));

 }
 closesocket(dosock);
 closesocket(sock_Log);

}

 

DWORD WINAPI Send(LPVOID temp)
{
 SOCKET sock_Log = (SOCKET)temp;
 
 MsgHead msg(sock_Log);  // Msgid 와 Bodylen을 가져온다.  4 + 4
 Packet * pack = new Packet(sock_Log, msg.Getblen()); //  Bodylen 만큼 데이터를 가져온다
 printf("%d", msg.GetMsgid());
 int msgid = msg.GetMsgid();
 
 SOCKET sock_Db = OpenSocket(DBM_IP_ADDR, S_DBM,0);  //Db 와의 연결
 

 switch(msgid)
 {
 case LOGIN: LoginReq(pack, msg, sock_Log, sock_Db); break;
 case LOGOUT: LogoutReq(pack, msg, sock_Db); break;
 default: break;
 }

 
 closesocket(sock_Log); 


 return 0 ;
}

 

void LoginReq(Packet * pack, MsgHead msg, SOCKET sock_Log, SOCKET sock_Db)
{
 int Ack;

 LoginUnPack(pack);
 LoginPack(sock_Db);

 
 if((Ack = SearchAck(sock_Db)))
 {
  send(sock_Log, (char*)&Ack, sizeof(int), 0);
  SetState();
  closesocket(sock_Log);
 }
 else
 {
  send(sock_Log, (char*)&Ack, sizeof(int), 0);
  closesocket(sock_Log);
 }
 
 delete pack;
 closesocket(sock_Db);
}


void LoginUnPack(Packet * pack)
{
 pack->UnPack(&member->Idlen, sizeof(member->Idlen));
 member->Id = new char[member->Idlen];
 pack->UnPack(member->Id, member->Idlen);
 pack->UnPack(&member->Passlen, sizeof(member->Passlen));
 member->Pass = new char[member->Passlen];
 pack->UnPack(member->Pass, member->Passlen);
 pack->UnPack(&member->C_Ip, sizeof(member->C_Ip));
 pack->UnPack(&member->C_Port, sizeof(member->C_Port));
 pack->UnPack(&member->SmsPort, sizeof(member->SmsPort));
 pack->UnPack(&member->FilePort, sizeof(member->FilePort));

 printf("ID:%s, Pass:%s, IP:%d, C_Port:%d, SPort:%d, FPort:%d", member->Id, member->Pass, member->C_Ip, member->C_Port, member->SmsPort, member->FilePort);
}


void LoginPack(SOCKET sock_Db)
{
 MsgHead msg2(LOGIN);

 int bodysize = sizeof(member->Idlen) + member->Idlen + sizeof(member->Passlen) + member->Passlen;

 msg2.SetBlen(bodysize);
 
 Packet * pack2 = new Packet();
 
 pack2->Pack(&msg2, sizeof(MsgHead));
 pack2->Pack(&member->Idlen, sizeof(member->Idlen));
 pack2->Pack(member->Id, member->Idlen);
 pack2->Pack(&member->Passlen, sizeof(member->Passlen));
 pack2->Pack(member->Pass, member->Passlen);
 
 pack2->Send(sock_Db);

 delete pack2;
}

 

void LogoutReq(Packet * pack, MsgHead msg, SOCKET sock_Db)
{

 pack->RePack(&msg, sizeof(MsgHead)); 
 
 pack->Send(sock_Db);
 
 SendState(pack);
 
 
 delete pack;
 closesocket(sock_Db);

 
}

 

int SearchAck(SOCKET sock_Log)  //db로부터 받은 True False 반환!
{
 int re;

 recv(sock_Log, (char*)&re, sizeof(int),0);
  
 printf("\n%d", re);
 
 
 return re;
}

 

void SetState()
{
 MsgHead msg(LOGIN);

 int bodysize = sizeof(member->Idlen) + member->Idlen + sizeof(member->C_Ip) + sizeof(member->C_Port) + sizeof(member->SmsPort) + sizeof(member->FilePort);

 msg.SetBlen(bodysize);
  
 Packet * pack = new Packet();
 
 pack->Pack(&msg, sizeof(MsgHead));
 pack->Pack(&member->Idlen, sizeof(member->Idlen));
 pack->Pack(member->Id, member->Idlen);
 pack->Pack(&member->C_Ip , sizeof(member->C_Ip));
 pack->Pack(&member->C_Port, sizeof(member->C_Port));
 pack->Pack(&member->SmsPort, sizeof(member->SmsPort));
 pack->Pack(&member->FilePort, sizeof(member->FilePort));

 printf("SetState : %d, %d\n",member->C_Ip,member->C_Port);

 
 SendState(pack);

 delete pack;
}

void SendState(Packet *Pack)
{
 SOCKET sock_State = OpenSocket(STATESV_IP_ADDR, S_STATE,0);  //스테이트 서버와 연결

 Pack->Send(sock_State);

 closesocket(sock_State);
}

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